AI Insights · Timothy · July 2021
Top 5 io Games on Android in Saudi Arabia, Q2 2021
Discover the performance of the top 5 io games on Android in Saudi Arabia during Q2 2021, including trends in weekly downloads, revenue, and active users.
In Q2 2021, the top 5 io games on the Android platform in Saudi Arabia showcased varied performance in terms of weekly downloads, revenue, and active users. This data, sourced from Sensor Tower, provides insights into the popularity and financial success of these games.
Snake.io - Fun Snake .io Games experienced a steady increase in weekly downloads, peaking at approximately 44K in the week of June 7. The game maintained consistent weekly active users, reaching nearly 387K in the same week. Revenue saw a gradual rise as well, with notable peaks around $63 in mid-June and $61 at the end of June.
War of Rafts: Crazy Sea Battle saw a significant surge in weekly downloads in April, hitting around 36K in the week of April 19. However, downloads tapered off towards the end of the quarter, settling around 7K by late June. Active users followed a similar trend, peaking at approximately 111K in early May and then declining to around 68K by the end of June. Revenue remained minimal, with a few spikes reaching up to $8.
Worms Zone .io - Hungry Snake showed a steady increase in weekly downloads, culminating in about 22K in early June. Active users saw a peak of approximately 115K in the same period. Revenue also witnessed significant growth, particularly in late June, where it spiked to around $104.
State.io — Conquer the World demonstrated impressive growth in weekly downloads, especially in late April and early May, peaking at approximately 29K. Active users mirrored this trend, with a high of around 56K in mid-May. Revenue was modest but showed some upward movement, with peaks reaching $36 in early May and $30 in mid-June.
Crowd City had fluctuating weekly downloads, with significant peaks of around 22K in mid-June and 17K in mid-April. Active users saw a notable peak of approximately 183K in mid-June. Revenue remained relatively low, with occasional spikes, the highest being around $15.
For more detailed insights and data, visit Sensor Tower.